![]() ![]() Ice Cave: This place being blocked off at first is nice, I guess. Rose Town: The galaxy coin in the shop is evil.įorest Maze: Bowyer killing you with arrow rain unless you block it is genius. Rose Way: Why was Amazy Dayzee changed? WHY? Tadpole Pond: Being able to exchange normal coins for frog coins was a good addition. ![]() Kero Sewers: I always jump on all the boos to get outta there as fast as possible, so I can't really say anything about this place, sorry. Mushroom kingdom (raided): Fixing Mack skip was a good addition (not that I could ever perform it myself) and being rewarded 20 galaxy coins from helping all the citizens was also really nice. Ignoring that, I like the new sprite.īandit's Way: Croco suffers from the same problem as the Hammer Bros, way too easy. He already looked exatcly like he did in the game that he's from (paper mario) where he's flat, so making him 3d really didn't suit him. Mushroom Kingdom: The Master's sprite really looks out of place. Although, I like that they are now 2 instead of 1 like in vanilla. Mushroom Way: The Hammer Bros are WAYYYYY too easy. Mario's Pad: Not much going on here, but Yoshi always saying his long text if he doesn't have anything to give you kinda bothers me. My only real concern was the fact that Bowser's fire is no longer as lethal as it was previously. Let's start with what I think of all the areas.īowser's Keep (start of the game): I like how the tutorial battle is now optional, and that you have to be consistent with both timing your attacks and your blocks to beat it. I'm not a reviewer and I'm the worst at explaining things, so bare with me here. Here's my thoughts of the middle class difficulty of the final version of SMRPG Armageddon. ![]()
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